Grow
Turn a handful of villages into a realm of dozens of provinces, each with its own people, faith, wealth and grudges.

The turn results are in!
Raise a tribe into an empire. Plot with friends and rivals. Send your orders, then tear open your realm's own newspaper to see what happened.
Early Access on Windows (Steam), and playable in any web browser.
You filled out your turn sheet, dropped it off at the game shop (or hit send), and then waited. Days of it. Wondering whether your grand plan would work, whether your ally would keep his word, whether the neighbours had spotted the army on their border. Then the results came, and you tore them open. That was the magic of the old play-by-mail and play-by-email (PBEM) games.
Struggle of Empires brings that feeling back as a nation-building strategy video game for today. Every player writes their orders. Then the turn runs for everyone at once: harvests come in, plague creeps along the trade roads, envoys whisper, and armies collide. And then your realm's own newspaper lands, with what you won, what you lost, and what everyone else has been up to.
You start with a handful of villages and a name. Where you end up is up to you.
Turn a handful of villages into a realm of dozens of provinces, each with its own people, faith, wealth and grudges.
Find your way through the ages, from the first ploughed fields to railways, or to the philosophers' schools.
Move armies and fleets across a living map, and read the full report of every battle, won or lost.
Answer your estates' petitions, name your heirs, ride out plague, famine and revolt, and raise great works that outlast you.
Write letters, sign treaties, trade, spy and betray. The other rulers are real people: your best friend in spring may be marching on your capital by autumn.
Send expeditions into the dangerous corners of the world and see who comes back.
Eight peoples, from humans and dwarves to orcs and the riftborn. Magic and arcane schools, rifts and dungeons, heroes and legends.
1750 to 1870: the Age of Reason to steam, railways, iron and the telegraph. Tick A-historical and the ages turn strange: Tesla coils, power grids and anti-gravity Aethercraft.
From 5000 BCE through the Stone, Bronze and Iron Ages to the Classical world, with real peoples and historic faiths. More ages are coming.
Every great play-by-mail game had a Game Master: the hero who typed up the results at midnight. Here the game does the paperwork, so a GM is optional. But if you've always wanted to run your own game, now you can.
Struggle of Empires is in Early Access and updated often, every release with full notes. The core game is here and playable today; the rest of the Real World ages, new worlds and plenty of polish are on the way. Come and help shape it.
To my father-in-law, Cleve, who introduced me to the world of PBEMs and tactical war games!
This is what I'm trying to bring to you all: the forgotten thrill, the devastating defeats, the nostalgia of bygone days.